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    prince of persia

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    Bài gửi by Nguyễn Sun Jun 01, 2008 9:27 am

    Prince of Persia First Impressions





    Ubisoft Montreal has taken a classic franchise from the shelf and dusted it down and is preparing it for its next-gen debut.





    By Luke Anderson, GameSpot UK
    Posted May 28, 2008 12:26 pm PT






    We recently caught up with the Prince of Persia development team to see how the game, which has remained a well-hidden secret until recently,
    has been developing. The fourth game in the series following 2003's The
    Sands of Time, Prince of Persia has been in development for more than
    two years and is coming close to seeing the light of day, with a launch
    planned for the second half of this year. Ubisoft Montreal is
    developing the Xbox 360, PlayStation 3, and PC versions, with Ubisoft
    Morocco handling the DS version. We sat down with Ben Mattes and
    Jean-Christophe Guyot, the game's producer and creative director
    respectively, to see the new prince in action on the Xbox 360.



    Producing the Prince







    prince of persia B




    Luke Anderson talks to Prince of Persia producer Ben Mattes about the reboot's story, characters, gameplay, combat and more!
    Watch | Download




    Visually, Prince of Persia is looking quite promising, which should
    come as no surprise given that it uses the same engine as Ubisoft's
    other recent period piece and 2007 holiday hit, Assassin's Creed.
    However, the game marks an artistic departure from what has gone
    before, with the team opting for what it refers to as an "illustrated"
    style. While the team has attempted to distance the technique from the
    cel-shaded approach taken by games such as The Legend of Zelda: The
    Wind Waker and Viewtiful Joe, the graphics do bear some
    resemblance--although they're certainly not cel-shaded to quite the
    extent of the graphics in either of those games.
    A mix between the stylised look of cel-shaded games and ones
    that aim for realism, Prince of Persia's unique aesthetic makes for a
    refreshing change. There are subtle graphical effects too, including
    black ash that seems to float in midair (perhaps serving as a visual
    clue to the corruption that exists), dust blowing across the landscape,
    and light bloom effects, all of which help reinforce the environment's
    dark, forbidding, and corrupted nature.

    prince of persia 945943_20080523_embed001


    Prince of Persia's illustrative look is a departure from the series and comes as a welcome change.



    The
    events in Prince of Persia occur in a completely separate timeline from
    the Sands of Time trilogy, with an altogether new prince making his
    debut--except this time, he's not a prince from the get-go. The new
    character that you play as is described as an adventurer searching for
    riches, who, through the course of the story, becomes a prince.
    Inspirations for the character have been drawn from Sinbad the Sailor,
    Han Solo, and even Lo "Dark Cloud," the desert bandit from Crouching Tiger, Hidden Dragon.
    The story is also loosely based on Persian mythology and the twin gods
    Ormazd (read: good) and Ahriman (read: bad). It seems that something's
    amiss with the Tree of Life--which holds the power of life and
    death--and an evil corruption is spreading across the land. Throughout
    your quest you'll need to heal the world one area at a time by
    destroying enemies that serve as a manifestation of that corruption,
    thereby ridding the land of it.
    You'll also be accompanied by an attractive young lady named
    Elika, the last descendant of the guardians of the Tree of Life and
    apparently inspired by Keira Knightley's character in Pirates of the Caribbean.
    Elika has grown up within the walled garden that protects the tree from
    the outside world and therefore has led a rather sheltered life until
    now. While Elika serves as a storyteller, she'll also assist you in
    combat, acrobatic moves, and puzzle-solving.
    Elika becomes your companion early on in the game, and while
    you won't control her directly, there is a context-sensitive button
    that's assigned to her and at your disposal during the game. For
    instance, you might be able to pull off a move midfight by throwing her
    over your shoulders into attackers or use her during the more acrobatic
    parts of the game to help you climb the more difficult ledges. She'll
    also respond automatically on some occasions, switching places with you
    while scaling a vertical cliff, for example. Despite the fact that she
    is human, she can't die or be killed in the game.

    prince of persia 945943_20080523_embed011


    Keira, erm, I mean Elika, will assist you throughout your Persian adventure.



    The
    enemies you'll encounter in Prince of Persia represent physical
    manifestations of the corruption. They're neither human nor mechanical
    but instead are a result of the gooey, organic corruption coagulating
    into adversaries, which, unlike in previous games where you fought
    multiple enemies at once, now have to be taken out one at a time.
    The majority of the game's action takes place in outdoor
    environments. You'll explore canyons, cliffs, and many other natural
    structures that you're able to scale. You'll also find yourself indoors
    at times, with corridors and sheltered bridges mixing things up a bit.
    Highcastle, one of the regions we saw, was dominated by--you guessed
    it--a castle set high above the corrupted landscape.
    The series has always had elements of acrobatics,
    puzzle-solving, and combat. However, on this outing the prince will
    have to rely more heavily on acrobatics to advance through the game.
    That isn't to say there won't be any adversaries or any puzzles to
    solve, but the emphasis will be more on exploration and using the
    prince's abilities to reach new areas. Standard Prince of Persia moves
    are back, but the prince also now sports a glowing, metallic glove that
    will allow you to perform an array of new moves, including the Grip
    Fall--a move that gives you a second chance in instances where you
    might otherwise have plunged to an untimely death.
    The game has a partly open-ended structure, in that the order
    in which you explore each area is completely up to you. However, the
    path to each objective will still be linear. The developers didn't
    elaborate, but we were told that the order in which you complete the
    objectives will also have an effect on gameplay.
    The game's world is divided into dark and light areas, which
    represent the two states of cursed land and healed land. One of the
    major objectives in one of the regions we saw was represented by a beam
    of light that extended high into the sky. When we came close to
    reaching the healing ground from which it emitted, we were confronted
    by a huge beastly creature called a hunter. After a short fight he was
    disposed of, and we were then ready to step into the light, presumably
    to vanquish corruption from the region, yet unfortunately for us, it
    was at this point that the demonstration drew to a close.
    Prince of Persia will be making its way to the Xbox 360,
    PlayStation 3, PC, and DS later this year. Stay tuned for more coverage
    of the game.
    -GameSpot

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